tag:blogger.com,1999:blog-49532975371153147012024-03-05T03:55:43.307-08:00Get More GitomerAriel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-4953297537115314701.post-20628955651104743092013-08-28T09:54:00.002-07:002013-08-28T10:01:49.179-07:00<br />
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Another rendering test. Used minimal textures, mostly materials. I was interesting figuring out how to apply different materials to the same object. As well as how to create flames and gold. Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-84475019920684621672013-08-28T09:50:00.002-07:002013-08-28T10:00:45.798-07:00<br />
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<a href="http://www.blogger.com/blogger.g?blogID=4953297537115314701" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="http://www.blogger.com/blogger.g?blogID=4953297537115314701" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>Learning how to render and light in maya, with the least amount of lights. Took it from something that wasn't so great to something I really enjoy. Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-19914169552927046962013-06-10T11:44:00.001-07:002013-06-10T11:44:53.061-07:00<div class="separator" style="clear: both; text-align: center;">
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Created a wallpaper because I could. Sort of a dark piece. Took me 4 days, and had so much fun listening to Sonic music while I worked.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-2594389268461786112013-04-11T12:49:00.000-07:002013-04-11T12:49:58.836-07:00Decided it did not look unfinished because they were no connections
in the metals and the building was too skinny to support itself. I
thickened is up and added metal sheets to the building.<br />
Overall, it was interesting to see how much tiling I could get away with. Almost all of it is a tile, except for props.<br />
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Spent about two week on this environment.<br />
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Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-50500298977873728522013-04-11T12:44:00.001-07:002013-04-11T12:49:28.867-07:00<div class="separator" style="clear: both; text-align: center;">
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An art test where we were given a concept sketch and we could go bananas. I went with a loan shark company where they are hiding behind an 'apartment' to do business. I went with a chinese restaurant style because of the bright colors they often use. I wanted it to be more than a building I wanted it to be a building with personality. (top left) Sketch that was given. (top right) original sketch I did of building. (middle) render following the concept sketch.<br />
<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-16711998851072224122013-04-11T12:35:00.000-07:002013-04-11T13:01:55.141-07:00<div class="" style="clear: both; text-align: center;">
Blarg turned into a 12k tri creature that I dynameshed then retopologized. Baked down the high poly scuplt(below) with the low poly scuplt(top). Overall it was a ton of fun. Planning on creating another character soon. </div>
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Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-48559724402691438452013-02-26T12:44:00.002-08:002013-02-26T12:44:48.412-08:00<div class="separator" style="clear: both; text-align: center;">
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A room in the style of Luigi's mansion. This would be the camera you would see the room from. Creating LOD for this scene at the moment.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-14761039506715165272013-02-04T13:41:00.002-08:002013-02-04T13:41:30.961-08:00Working on a snowy environment. I'm going to take the cabin into ZBrush. Had alot of fun creating the trees. Thinking about trying LOD on them. Once I get the cabin Zbrushed I'll get the lighting down<br />
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<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-11277497074015971132013-02-04T13:08:00.003-08:002013-02-04T13:08:57.360-08:00<div class="separator" style="clear: both; text-align: center;">
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New version of Blarg. Went in and worked out more of the anatomy which made him look very different. Also tried to give him more of a personality. I'm extremely excited about creating a Zbrush sculpt of him.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-85724564705796497292013-02-04T13:07:00.000-08:002013-02-04T13:07:15.995-08:00<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMXdk7rJMiU70Ihpo3mOvy_2_mDLP70J6G0fOexTvQB_1QYFRgzXzLZKn1GCZJxG7G6qg4b45gdm5ulLXYwiJapCj36-OlXbtk-MNjSNkx9rmykXVnuVEkJbOs6yr5Ct4EpNQdS9fx5Q9M/s1600/flying_creature_illu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMXdk7rJMiU70Ihpo3mOvy_2_mDLP70J6G0fOexTvQB_1QYFRgzXzLZKn1GCZJxG7G6qg4b45gdm5ulLXYwiJapCj36-OlXbtk-MNjSNkx9rmykXVnuVEkJbOs6yr5Ct4EpNQdS9fx5Q9M/s400/flying_creature_illu.jpg" width="400" /></a></div>
Working on a new creature. Working out how he will get around. This is first version. I feel he isn't exactly what I want just yet.<br />
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He is a Blarg. A monster that stores lava in it's gut then spews it on it's prey. Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-91069535996962302562013-01-18T12:35:00.002-08:002013-01-18T12:35:58.249-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwL3oBOefnAIsGdL3k2BnH8D3tKKcetHO0-4gc2n9R0mPnROxWPg_YhqQ2Mow2EOK2YZnofH16s3leT0OTYYNW0T7YqKfhNXMWL2huj2pzoynkwqUrbTPfTb_dEiFuX5yT0UK1QxdJgOxR/s1600/OldMan_Turnaround_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwL3oBOefnAIsGdL3k2BnH8D3tKKcetHO0-4gc2n9R0mPnROxWPg_YhqQ2Mow2EOK2YZnofH16s3leT0OTYYNW0T7YqKfhNXMWL2huj2pzoynkwqUrbTPfTb_dEiFuX5yT0UK1QxdJgOxR/s640/OldMan_Turnaround_001.jpg" width="640" /></a></div>
This is Ellis, his parents came over through Ellis Island. He took a day to sculpt and render. I had so much fun with him, I had a hard time stopping.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-86546871150659437812013-01-18T12:34:00.002-08:002013-01-18T12:34:55.510-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZD-SLtn-3wuEBfN5BSsjD_1uvufcQItrUnSryP7lRcqeyh2pPWIEbvdiEUtfkz3-iuguHkevH65cMv0YjI4tHFACMtkGMhVTxJZjcsZjTkxlQewfrmsuVed5Z8xwujfJ6XNLtU4ACDFXr/s1600/fly+(1).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZD-SLtn-3wuEBfN5BSsjD_1uvufcQItrUnSryP7lRcqeyh2pPWIEbvdiEUtfkz3-iuguHkevH65cMv0YjI4tHFACMtkGMhVTxJZjcsZjTkxlQewfrmsuVed5Z8xwujfJ6XNLtU4ACDFXr/s640/fly+(1).jpg" width="640" /></a></div>
A fly, only really meant to be viewed from the side. Used 3D Paint, and since it would be pre-rendered in game, I used 1000 polys to finish this guy.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-59797553602491097362012-12-18T13:19:00.001-08:002012-12-18T13:19:05.560-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtKYmltGLMrJfSe-VMf4zeVOZJtNVRJe6oXSXBoGfiYbuwmsWtxzOssAFDaAFbyULaKWiF648DH1N5sEhRH57sytmNpSCIVP9vNpTkxLeWmn7kXybRIcx52iBDqLvO3Q0PIvtybKV6zUWL/s1600/capricorn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="482" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtKYmltGLMrJfSe-VMf4zeVOZJtNVRJe6oXSXBoGfiYbuwmsWtxzOssAFDaAFbyULaKWiF648DH1N5sEhRH57sytmNpSCIVP9vNpTkxLeWmn7kXybRIcx52iBDqLvO3Q0PIvtybKV6zUWL/s640/capricorn.jpg" width="640" /></a></div>
Was sketching and drew this. Liked it so I took it to full color. I love the lines the most. Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-40932582259797707332012-12-16T16:44:00.002-08:002012-12-16T16:46:53.410-08:00Here is a complete turnaround of Venom.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj883hkmSMgqKSBNKjNnfYcNtT8J9V1GK72zsxnQ10Tmh9lSwhClFGvu4wPGsOjqt4uvGGDPLktDSvRkX0gr0_5YSBSm57jQneBfQyJiBqYciUNq8UzDMTMwkpaDl4OHputyuwp9xicWpqo/s1600/Venom_Turnaround_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj883hkmSMgqKSBNKjNnfYcNtT8J9V1GK72zsxnQ10Tmh9lSwhClFGvu4wPGsOjqt4uvGGDPLktDSvRkX0gr0_5YSBSm57jQneBfQyJiBqYciUNq8UzDMTMwkpaDl4OHputyuwp9xicWpqo/s640/Venom_Turnaround_003.jpg" width="640" /></a></div>
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<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-17840938345471976132012-12-16T16:15:00.002-08:002012-12-16T16:16:15.397-08:00Our game Perspective is out now! Please check it out at <br />
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<a href="http://seewithperspective.com/">seewithperspective.com</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfyEKrkSDLMa6Xjvw-5hTFF3lICRA3sGOhE-OmOfG248DAV2xPrJLtG_2pxeYbMD-kdWXwqGIdp_BayVDwUbuZoU6QD7zBo1AHUceI3oRErd9Dkjd9Y-_s3ZX8uwUK-6eaJrcEYJigOjuK/s1600/Capture4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfyEKrkSDLMa6Xjvw-5hTFF3lICRA3sGOhE-OmOfG248DAV2xPrJLtG_2pxeYbMD-kdWXwqGIdp_BayVDwUbuZoU6QD7zBo1AHUceI3oRErd9Dkjd9Y-_s3ZX8uwUK-6eaJrcEYJigOjuK/s640/Capture4.JPG" width="640" /></a></div>
Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-34331510393008967212012-12-16T16:12:00.000-08:002012-12-16T16:12:12.269-08:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVljuzzJIvMGSIYhwErrfmMOoBszTd-BsLP3kJPXnZG94ooUsC50Jef9a0KUwSl3du1DNBKxeNhZKvCMi97PXdNxQIAcXtM34q30Q3b25FfYFWb2QtAudY8cv09_jNs3DQDCnkCbBa0RC/s1600/Venom_Pose_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVljuzzJIvMGSIYhwErrfmMOoBszTd-BsLP3kJPXnZG94ooUsC50Jef9a0KUwSl3du1DNBKxeNhZKvCMi97PXdNxQIAcXtM34q30Q3b25FfYFWb2QtAudY8cv09_jNs3DQDCnkCbBa0RC/s640/Venom_Pose_001.jpg" width="640" /></a></div>
Venom Model posed.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-80442469142526987592012-12-16T15:51:00.000-08:002012-12-16T16:12:34.458-08:00<a href="http://www.youtube.com/watch?v=9vXAsiN-y-s&feature=youtu.be">http://www.youtube.com/watch?v=9vXAsiN-y-s&feature=youtu.be</a><br />
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Turnaround of Venom model in a pose.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-33491011927104237212012-12-16T15:44:00.005-08:002012-12-16T15:51:44.389-08:00<a href="http://www.youtube.com/watch?v=Tfng3DvpAnw&feature=youtu.be">http://www.youtube.com/watch?v=Tfng3DvpAnw&feature=youtu.be</a><br />
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I reworked the low poly model in 3DS Max then resculpted the mesh. Turned out a ton better, and took less time than trying to fix other model. Learned how to use Lightcap with this model and well as Dynamesh. From here I worked on a pose for Venom, it had to be menacingAriel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-40917536535097976932012-12-16T15:12:00.001-08:002012-12-16T15:12:47.241-08:00<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpa72PEQw8DP22X2wQ_Ll_NMb11Qs10fO5j7V0p5XlEc87m6YxZxZh_tdjAYmq9x9l7TY0DDjE7G1BeNMu17tOOT8JvIcSMqNWevQDIHXwO6ZxPB9AWdnCEStTNhymkQqBLEKsmB6oI-2B/s1600/turnarpound3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpa72PEQw8DP22X2wQ_Ll_NMb11Qs10fO5j7V0p5XlEc87m6YxZxZh_tdjAYmq9x9l7TY0DDjE7G1BeNMu17tOOT8JvIcSMqNWevQDIHXwO6ZxPB9AWdnCEStTNhymkQqBLEKsmB6oI-2B/s640/turnarpound3.jpg" width="640" /></a></div>
Created a Venom model in 3DSMax, first attempt. I wasn't too please with the way his upper body turned out especially the neck.Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-53730071670904929062012-11-06T11:37:00.000-08:002012-11-19T20:48:05.295-08:00<div class="separator" style="clear: both; text-align: center;">
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Zbrush Model with Fibermesh. Momo is a character I designed a couple years ago that I've wanted to model for awhile. Learned how to use Fibermesh, was actually very easy and fun.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWheE4ySSKaaazKtRn9tHlC4ZJQ9-bVNSPmx2jhe0gME8KTcbFa01gK5GLFbt5UCAHCepTuEzGvds-Q2Qifzh41qrhOcJMEN3AH45lMNprkSR_ZnBYUW8xIu9M0dLs0zJTbEc1L0_kVOSd/s1600/Momo_Turnaround.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWheE4ySSKaaazKtRn9tHlC4ZJQ9-bVNSPmx2jhe0gME8KTcbFa01gK5GLFbt5UCAHCepTuEzGvds-Q2Qifzh41qrhOcJMEN3AH45lMNprkSR_ZnBYUW8xIu9M0dLs0zJTbEc1L0_kVOSd/s640/Momo_Turnaround.jpg" width="640" /></a></div>
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Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-89125156913422427392012-11-05T20:32:00.000-08:002012-11-05T20:32:47.899-08:00<div class="separator" style="clear: both; text-align: center;">
Game I am currently working on has been submitted to IGF, so exciting. Will post more soon! </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6B_PSvkTexOTWExt2JFYiOWLDgKJdo-dMR-aFu447BXlQsA2frueEinF-gwiBYf_IP3Ql4gNX6ziNIYJWLh_fY38pOYqFVbVjOqrSlOF7kE63_dfjHPvmv2SPvG8z8PSzKZfhfsGQ6wk7/s1600/logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="23" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6B_PSvkTexOTWExt2JFYiOWLDgKJdo-dMR-aFu447BXlQsA2frueEinF-gwiBYf_IP3Ql4gNX6ziNIYJWLh_fY38pOYqFVbVjOqrSlOF7kE63_dfjHPvmv2SPvG8z8PSzKZfhfsGQ6wk7/s320/logo.jpg" width="320" /></a></div>
<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-45527307775877726572012-11-05T20:21:00.002-08:002012-11-05T20:24:06.962-08:00<div class="separator" style="clear: both; text-align: center;">
Working on a cinematic with Team Awkward Adults. Check out the blog here, <a href="http://awkward.bwritter.com/">http://awkward.bwritter.com/</a></div>
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A collaborative piece done with Morgan Mulhall. This is a concept of what our final cinematic will look like.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxoVuYEWyztRbJGT0njq3vl0QlJakQj-5eEbFtygkvD-x7JepuJzxG7G0vsxi0pxRKvLQpZbFGPZhWntPWIF6U0Qaqy0aEskxEkeVmRIbb3HuT4imVbl29JVAERI3mH3bMIi8wHnx5HEUe/s1600/MORGAN_concept+piece+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxoVuYEWyztRbJGT0njq3vl0QlJakQj-5eEbFtygkvD-x7JepuJzxG7G0vsxi0pxRKvLQpZbFGPZhWntPWIF6U0Qaqy0aEskxEkeVmRIbb3HuT4imVbl29JVAERI3mH3bMIi8wHnx5HEUe/s640/MORGAN_concept+piece+1.jpg" width="640" /></a></div>
<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-84806973098957587722012-11-05T20:07:00.003-08:002012-11-05T20:07:57.380-08:00<div class="separator" style="clear: both; text-align: center;">
Created a time lapse piece based on David McKean's art style. Really loved working with the textures.and the odd character.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIscI7wOTyjG7KErFfpMXMgsftvEMpbW7phBHPqCH6drQxYhMxgSWNZmgOTPiz6n0AbU_-s9e-7wSmhju5ZEGc4UZHPz7ziYf8lZhhViLm_iydqDcT-FDEPDnhaGOrmFWdpWzf6Uv_lOFL/s1600/Rosa_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIscI7wOTyjG7KErFfpMXMgsftvEMpbW7phBHPqCH6drQxYhMxgSWNZmgOTPiz6n0AbU_-s9e-7wSmhju5ZEGc4UZHPz7ziYf8lZhhViLm_iydqDcT-FDEPDnhaGOrmFWdpWzf6Uv_lOFL/s640/Rosa_001.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDs5nY5K7-Qnm8cb40PHMZekyCr2syiTUWcwqhHiVGTuGKCs9MeCBza1j9_fnFcv7TV0DOB9VhMxDCQXndfY83Ta1P5tgZVXOXPI_Q988H5uoPhsD15I39X5Z93BSOH5P4zzTtqliY01cE/s1600/Rosa_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDs5nY5K7-Qnm8cb40PHMZekyCr2syiTUWcwqhHiVGTuGKCs9MeCBza1j9_fnFcv7TV0DOB9VhMxDCQXndfY83Ta1P5tgZVXOXPI_Q988H5uoPhsD15I39X5Z93BSOH5P4zzTtqliY01cE/s640/Rosa_003.jpg" width="640" /></a></div>
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<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-76587640089126524612012-10-18T16:07:00.002-07:002012-10-18T16:07:58.406-07:00<div class="separator" style="clear: both; text-align: center;">
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Finished the bus stop sketch added batman because I thought it would be fun. Might come back to this later.<br />
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<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0tag:blogger.com,1999:blog-4953297537115314701.post-80734859796680684782012-10-18T16:06:00.001-07:002012-11-05T20:12:04.680-08:00<div class="separator" style="clear: both; text-align: center;">
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Zbrush scuplt of a Silent Hill inspired monster I created. Suppose to represent an amputee and how they feel . Was fun figuring out those four legs and how they connect.<img border="0" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivzq5SDzSXLNT7_wUZZM0_6GrSR8wQG7UMagw9OQ7ymhKbc6WOvMU-e62sAJlFyfZok0qW6ajAb28_PAHivrSLHFwZ73JEFhjlwHUaP08a8vA7eHveI6zZyLYXa96FNVf2lj6ZfNLqentZ/s640/Armless.jpg" width="640" /></div>
<br />Ariel Gitomerhttp://www.blogger.com/profile/01334033961901614914noreply@blogger.com0